
3D Modeling and Texturing




(2024) A fantasy staff I modeled and textured based on concept art by Lara D'Adda. My goal was to practice a hand-painted texture style on a low-poly model using 3DCoat.



As a part of a class contest, I designed, modeled, textured, rigged, and animated an original character based on the visual style of the villagers in Animal Crossing.


For the 2024-25 Blizzard WoW Student Art Contest, I designed, modeled and textured this NPC. His design is inspired by one of my favorite bugs, the mole cricket.




A dilophosaurus bust I sculpted in Zbrush, then retopologized and textured using Maya and 3DCoat. Using frilled lizards, gators, and monitor lizards as reference, I wanted to practice some more detailed sculpting.




As a modeling and texturing exercise, I recreated one of my Wii remotes using Maya and Substance Painter.
3D Animation
Design + Illustration

(2023) An environment painting I did for a local D&D game, themed around an Aztec-inspired city inhabited by dinosaur-riding lizard people.

(2024) For my campus' annual fashion show, I created this kinetic cardboard creature costume. The shape and design was inspired by several insects such as painted grasshoppers, stag beetles, and flower beetles.

(2022) Another environment concept I painted inspired by settings from a webcomic called Homestuck.

(2023) An environment painting I did for a local D&D game, themed around an Aztec-inspired city inhabited by dinosaur-riding lizard people.
Life Drawing



