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3D Modeling and Texturing

(2024) A fantasy staff I modeled and textured based on concept art by Lara D'Adda. My goal was to practice a hand-painted texture style on a low-poly model using 3DCoat.

As a part of a class contest, I designed, modeled, textured, rigged, and animated an original character based on the visual style of the villagers in Animal Crossing. 

For the 2024-25 Blizzard WoW Student Art Contest, I designed, modeled and textured this NPC. His design is inspired by one of my favorite bugs, the mole cricket. 

A dilophosaurus bust I sculpted in Zbrush, then retopologized and textured using Maya and 3DCoat. Using frilled lizards, gators, and monitor lizards as reference, I wanted to practice some more detailed sculpting. 

As a modeling and texturing exercise, I recreated one of my Wii remotes using Maya and Substance Painter.

3D Animation

Design + Illustration

Life Drawing

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© 2024 by Audrey Osborn.

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