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Storyboarding
Is it Hard?
Brave Sir Bros
A Sudden Snooze
2D Animation

2D Animation Demo Reel - CIA Animation
(2024-2025, Toon Boom, After Effects)

Intro 2D Animation Final - CIA Animation
(2024, Toon Boom, After Effects) Our final assignment for Intro to 2D Animation was to animate a 20 second story sequence using original designs. Additionally, my personal goals were to practice more advanced body mechanics and compositing.

Walk Cycle - CIA Foundation
(2024, Toonboom, After Effects) Our final assignment in Image and Sequence was to create a walk cycle with an original character design, featuring a parallaxing background illustration to show depth and create a scene that immerses the character.

2D Animation Demo Reel - CIA Animation
(2024-2025, Toon Boom, After Effects)

Intro 2D Animation Final - CIA Animation
(2024, Toon Boom, After Effects) Our final assignment for Intro to 2D Animation was to animate a 20 second story sequence using original designs. Additionally, my personal goals were to practice more advanced body mechanics and compositing.

Walk Cycle - CIA Foundation
(2024, Toonboom, After Effects) Our final assignment in Image and Sequence was to create a walk cycle with an original character design, featuring a parallaxing background illustration to show depth and create a scene that immerses the character.

2D Animation Demo Reel - CIA Animation
(2024-2025, Toon Boom, After Effects)

Intro 2D Animation Final - CIA Animation
(2024, Toon Boom, After Effects) Our final assignment for Intro to 2D Animation was to animate a 20 second story sequence using original designs. Additionally, my personal goals were to practice more advanced body mechanics and compositing.

Walk Cycle - CIA Foundation
(2024, Toonboom, After Effects) Our final assignment in Image and Sequence was to create a walk cycle with an original character design, featuring a parallaxing background illustration to show depth and create a scene that immerses the character.

2D Animation Demo Reel - CIA Animation
(2024-2025, Toon Boom, After Effects)

Intro 2D Animation Final - CIA Animation
(2024, Toon Boom, After Effects) Our final assignment for Intro to 2D Animation was to animate a 20 second story sequence using original designs. Additionally, my personal goals were to practice more advanced body mechanics and compositing.

Walk Cycle - CIA Foundation
(2024, Toonboom, After Effects) Our final assignment in Image and Sequence was to create a walk cycle with an original character design, featuring a parallaxing background illustration to show depth and create a scene that immerses the character.

2D Animation Demo Reel - CIA Animation
(2024-2025, Toon Boom, After Effects)

Intro 2D Animation Final - CIA Animation
(2024, Toon Boom, After Effects) Our final assignment for Intro to 2D Animation was to animate a 20 second story sequence using original designs. Additionally, my personal goals were to practice more advanced body mechanics and compositing.

Walk Cycle - CIA Foundation
(2024, Toonboom, After Effects) Our final assignment in Image and Sequence was to create a walk cycle with an original character design, featuring a parallaxing background illustration to show depth and create a scene that immerses the character.

2D Animation Demo Reel - CIA Animation
(2024-2025, Toon Boom, After Effects)

Intro 2D Animation Final - CIA Animation
(2024, Toon Boom, After Effects) Our final assignment for Intro to 2D Animation was to animate a 20 second story sequence using original designs. Additionally, my personal goals were to practice more advanced body mechanics and compositing.

Walk Cycle - CIA Foundation
(2024, Toonboom, After Effects) Our final assignment in Image and Sequence was to create a walk cycle with an original character design, featuring a parallaxing background illustration to show depth and create a scene that immerses the character.

2D Animation Demo Reel - CIA Animation
(2024-2025, Toon Boom, After Effects)

Intro 2D Animation Final - CIA Animation
(2024, Toon Boom, After Effects) Our final assignment for Intro to 2D Animation was to animate a 20 second story sequence using original designs. Additionally, my personal goals were to practice more advanced body mechanics and compositing.

Walk Cycle - CIA Foundation
(2024, Toonboom, After Effects) Our final assignment in Image and Sequence was to create a walk cycle with an original character design, featuring a parallaxing background illustration to show depth and create a scene that immerses the character.

2D Animation Demo Reel - CIA Animation
(2024-2025, Toon Boom, After Effects)

Intro 2D Animation Final - CIA Animation
(2024, Toon Boom, After Effects) Our final assignment for Intro to 2D Animation was to animate a 20 second story sequence using original designs. Additionally, my personal goals were to practice more advanced body mechanics and compositing.

Walk Cycle - CIA Foundation
(2024, Toonboom, After Effects) Our final assignment in Image and Sequence was to create a walk cycle with an original character design, featuring a parallaxing background illustration to show depth and create a scene that immerses the character.

2D Animation Demo Reel - CIA Animation
(2024-2025, Toon Boom, After Effects)

Intro 2D Animation Final - CIA Animation
(2024, Toon Boom, After Effects) Our final assignment for Intro to 2D Animation was to animate a 20 second story sequence using original designs. Additionally, my personal goals were to practice more advanced body mechanics and compositing.

Walk Cycle - CIA Foundation
(2024, Toonboom, After Effects) Our final assignment in Image and Sequence was to create a walk cycle with an original character design, featuring a parallaxing background illustration to show depth and create a scene that immerses the character.

2D Animation Demo Reel - CIA Animation
(2024-2025, Toon Boom, After Effects)

Intro 2D Animation Final - CIA Animation
(2024, Toon Boom, After Effects) Our final assignment for Intro to 2D Animation was to animate a 20 second story sequence using original designs. Additionally, my personal goals were to practice more advanced body mechanics and compositing.

Walk Cycle - CIA Foundation
(2024, Toonboom, After Effects) Our final assignment in Image and Sequence was to create a walk cycle with an original character design, featuring a parallaxing background illustration to show depth and create a scene that immerses the character.
Story and Character

Walk Cycle Model/Color Sheet
(2024) The model sheet I drew for my walk cycle assignment from my freshman year at CIA.

Walk Cycle Background
(2024) The layered background I created for the same walk cycle assignment. Split across 10 layers, I wanted to create a sense of atmosphere and scale, not just through colors and light, but also by including story details that suggest the world has a history of its own.

Environment Concept
(2023) A concept painting I did for a local Dungeons and Dragons game, themed around a city inhabited by dinosaur-riding lizard people.

Walk Cycle Model/Color Sheet
(2024) The model sheet I drew for my walk cycle assignment from my freshman year at CIA.
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Life Drawing

Final_PDF_001

Final_PDF_005

gesturecomp_006

Final_PDF_001
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