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2D Animation

2D Animation Demo Reel
(2024-2025, Toon Boom, After Effects)

Intro 2D Animation Final - CIA Animation
(2024- Toon Boom, After Effects) Our final assignment for Intro to 2D Animation was to animate a 20 second story sequence using original designs. Additionally, my personal goals were to practice more advanced body mechanics and compositing.

Walk Cycle - CIA Foundation
(2024, Toonboom, After Effects) Our final assignment in Image and Sequence was to create a walk cycle with an original character design, featuring a parallaxing background illustration to show depth and create a scene that immerses the character.

2D Animation Demo Reel
(2024-2025, Toon Boom, After Effects)

Intro 2D Animation Final - CIA Animation
(2024- Toon Boom, After Effects) Our final assignment for Intro to 2D Animation was to animate a 20 second story sequence using original designs. Additionally, my personal goals were to practice more advanced body mechanics and compositing.

Walk Cycle - CIA Foundation
(2024, Toonboom, After Effects) Our final assignment in Image and Sequence was to create a walk cycle with an original character design, featuring a parallaxing background illustration to show depth and create a scene that immerses the character.

2D Animation Demo Reel
(2024-2025, Toon Boom, After Effects)

Intro 2D Animation Final - CIA Animation
(2024- Toon Boom, After Effects) Our final assignment for Intro to 2D Animation was to animate a 20 second story sequence using original designs. Additionally, my personal goals were to practice more advanced body mechanics and compositing.

Walk Cycle - CIA Foundation
(2024, Toonboom, After Effects) Our final assignment in Image and Sequence was to create a walk cycle with an original character design, featuring a parallaxing background illustration to show depth and create a scene that immerses the character.

2D Animation Demo Reel
(2024-2025, Toon Boom, After Effects)

Intro 2D Animation Final - CIA Animation
(2024- Toon Boom, After Effects) Our final assignment for Intro to 2D Animation was to animate a 20 second story sequence using original designs. Additionally, my personal goals were to practice more advanced body mechanics and compositing.

Walk Cycle - CIA Foundation
(2024, Toonboom, After Effects) Our final assignment in Image and Sequence was to create a walk cycle with an original character design, featuring a parallaxing background illustration to show depth and create a scene that immerses the character.

2D Animation Demo Reel
(2024-2025, Toon Boom, After Effects)

Intro 2D Animation Final - CIA Animation
(2024- Toon Boom, After Effects) Our final assignment for Intro to 2D Animation was to animate a 20 second story sequence using original designs. Additionally, my personal goals were to practice more advanced body mechanics and compositing.

Walk Cycle - CIA Foundation
(2024, Toonboom, After Effects) Our final assignment in Image and Sequence was to create a walk cycle with an original character design, featuring a parallaxing background illustration to show depth and create a scene that immerses the character.

2D Animation Demo Reel
(2024-2025, Toon Boom, After Effects)

Intro 2D Animation Final - CIA Animation
(2024- Toon Boom, After Effects) Our final assignment for Intro to 2D Animation was to animate a 20 second story sequence using original designs. Additionally, my personal goals were to practice more advanced body mechanics and compositing.

Walk Cycle - CIA Foundation
(2024, Toonboom, After Effects) Our final assignment in Image and Sequence was to create a walk cycle with an original character design, featuring a parallaxing background illustration to show depth and create a scene that immerses the character.

2D Animation Demo Reel
(2024-2025, Toon Boom, After Effects)

Intro 2D Animation Final - CIA Animation
(2024- Toon Boom, After Effects) Our final assignment for Intro to 2D Animation was to animate a 20 second story sequence using original designs. Additionally, my personal goals were to practice more advanced body mechanics and compositing.

Walk Cycle - CIA Foundation
(2024, Toonboom, After Effects) Our final assignment in Image and Sequence was to create a walk cycle with an original character design, featuring a parallaxing background illustration to show depth and create a scene that immerses the character.

2D Animation Demo Reel
(2024-2025, Toon Boom, After Effects)

Intro 2D Animation Final - CIA Animation
(2024- Toon Boom, After Effects) Our final assignment for Intro to 2D Animation was to animate a 20 second story sequence using original designs. Additionally, my personal goals were to practice more advanced body mechanics and compositing.

Walk Cycle - CIA Foundation
(2024, Toonboom, After Effects) Our final assignment in Image and Sequence was to create a walk cycle with an original character design, featuring a parallaxing background illustration to show depth and create a scene that immerses the character.

2D Animation Demo Reel
(2024-2025, Toon Boom, After Effects)

Intro 2D Animation Final - CIA Animation
(2024- Toon Boom, After Effects) Our final assignment for Intro to 2D Animation was to animate a 20 second story sequence using original designs. Additionally, my personal goals were to practice more advanced body mechanics and compositing.

Walk Cycle - CIA Foundation
(2024, Toonboom, After Effects) Our final assignment in Image and Sequence was to create a walk cycle with an original character design, featuring a parallaxing background illustration to show depth and create a scene that immerses the character.

2D Animation Demo Reel
(2024-2025, Toon Boom, After Effects)

Intro 2D Animation Final - CIA Animation
(2024- Toon Boom, After Effects) Our final assignment for Intro to 2D Animation was to animate a 20 second story sequence using original designs. Additionally, my personal goals were to practice more advanced body mechanics and compositing.

Walk Cycle - CIA Foundation
(2024, Toonboom, After Effects) Our final assignment in Image and Sequence was to create a walk cycle with an original character design, featuring a parallaxing background illustration to show depth and create a scene that immerses the character.
Story and Character

Expressions and Attitudes Sheet
(2025) An expression sheet for a character from my concept development project.

Color Exploration
(2025) Color explorations I did for three characters from a concept development project inspired by Russian folklore.

Environment Concept
(2023) A concept painting I did for a local Dungeons and Dragons game, themed around a city inhabited by dinosaur-riding lizard people.

Expressions and Attitudes Sheet
(2025) An expression sheet for a character from my concept development project.
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Life Drawing

Final_PDF_001

Final_PDF_005

gesturecomp_006

Final_PDF_001
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